There are new leaks about the new tome, the Bots and the 'Red Glyph' mechanic.

Thanks to Masusder for this new leaks & to BenJ for the skins renders.



TOME IV - SKINS & CHARMS

Today I'm going to show you most of the renderings of those skins:

dead by daylight tome 4 conviction skins leaks render leaksbydaylight

*Note: As for Zarina's skin, those will not be the official colors, they are just placeholders.


Also in that article I showed you some charms.
These are the descriptions of all the charms contained in Tome IV:

• ID: XI_001 (Tome 4 Level 1 reward) [Both, Rarity: Uncommon]:
- DisplayName: Enigmatic Glyph
- Description: An unusual glyph that hints at a mystery within.
- CollectionName: Tome IV: Conviction Collection


• ID: XI_002 (Tome 4 Level 2 reward) [Both, Rarity: Rare]:
- DisplayName: Amplified Glyph
- Description: An activated glyph, buzzing with a dangerous energy.
- CollectionName: Tome IV: Conviction Collection


• ID: XI_003 (Tome 4 Level 3 reward) [Both, Rarity: Very Rare]:
- DisplayName: Stabilized Glyph
- Description: A temporarily stable glyph, opening to something far beyond our understanding.
- CollectionName: Tome IV: Conviction Collection


• ID: XI_004 (Tome 4 Level 4 reward) [Both, Rarity: Ultra Rare]:
- DisplayName: Chaotic Glyph
- Description: A glyph overwhelmed with unstable energy, breaking under the weight of existence.
- CollectionName: Tome IV: Conviction Collection


• ID: XI_005 [Survivor, Rarity: Uncommon]:
- DisplayName: Lucky Chip
- Description: A keychain that Ace used as a card guard during one of his biggest Texas hold'em scores.
- CollectionName: Survivor Memorabilia Collection


• ID: XI_006 [Survivor, Rarity: Rare]:
- DisplayName: Stopped Stopwatch
- Description: It's a stopwatch that takes its name far too literally.
- CollectionName: Survivor Memorabilia Collection


• ID: XI_007 [Survivor, Rarity: Rare]:
- DisplayName: Uh, Oh's Shot Glass
- Description: Uh, Oh's Pub & Grill is the place to be for off-beat and unusual Vegas bets.
- CollectionName: Survivor Memorabilia Collection


• ID: XI_008 [Survivor, Rarity: Very Rare]:
- DisplayName: Meg Thomas Figurine
- Description: Fast out of the gates, Meg's sprint burst earned her a shiny gold medal.
- CollectionName: Vinyl Dolls Collection


• ID: XI_009 [Survivor, Rarity: Uncommon]:
- DisplayName: Trey Aces
- Description: If you ever need an ace up your sleeve, here's three.
- CollectionName: Survivor Memorabilia Collection


• ID: XI_010 [Killer, Rarity: Rare]:
- DisplayName: The Calamitous Bell
- Description: Run while the bell tolls, run o soul forsaken.
- CollectionName: Killer Memorabilia Collection


• ID: XI_011 [Killer, Rarity: Very Rare]:
- DisplayName: Catalyst of Madness
- Description: In the ashes, the embers burn red hot.
- CollectionName: Horrible Dolls Collection


• ID: XI_012 [Both, Rarity: Uncommon]:
- DisplayName: Sizzling Grill
- Description: A well-used grill smelling of blood and meat.
- CollectionName: Summer Sizzle Collection


• ID: XI_013 [Both, Rarity: Common]:
- DisplayName: Yesterday's Sandals
- Description: A melancholy image of sandals, worn during simpler, care-free days.
- CollectionName: Summer Sizzle Collection


• ID: XI_014 [Both, Rarity: Common]:
- DisplayName: Magnificent Conch
- Description: An uninhabited shell like many others, yet spectacular nonetheless.
- CollectionName: Summer Sizzle Collection


• ID: XI_015 [Both, Rarity: Common]:
- DisplayName: Wormy Opener
- Description: And this is why you don't open cans of worms.
- CollectionName: Summer Sizzle Collection


• ID: XI_016 [Both, Rarity: Rare]:
- DisplayName: Can of Worms
- Description: General wisdom states that a can of worms should never be opened, yet here we are.
- CollectionName: Summer Sizzle Collection


• ID: XI_017 [Survivor, Rarity: Common]:
- DisplayName: Marshmallow Branch
- Description: A stalk of wood vastly improved with the addition of high sugar treats.
- CollectionName: Summer Sizzle Collection


• ID: XI_018 [Killer, Rarity: Uncommon]:
- DisplayName: Autohaven Wreckers
- Description: We'll wreck anything you bring in—no questions asked.
- CollectionName: Killer Memorabilia Collection


• ID: XI_019 [Killer, Rarity: Uncommon]:
- DisplayName: Blackened Catalyst
- Description: What appears as a benign symbol can hold the very power of death.
- CollectionName: Killer Memorabilia Collection


• ID: XI_020 [Killer, Rarity: Rare]:
- DisplayName: Death Wreck
- Description: It's a wrecked car or, from another point of view, an affordable coffin made of reliable American steel.
- CollectionName: Killer Memorabilia Collection


• ID: XI_021 (Rift tier 70 reward) [Both, Rarity: Ultra Rare]:
- DisplayName: Tiki Death Cup
- Description: A refreshing summer beverage that carries a terrible curse.
- CollectionName: Summer Sizzle Collection


• ID: XI_022 [Killer, Rarity: Rare]:
- DisplayName: Grimy Shackles
- Description: In these restraints her spirit broke, until all that remained was a terrible hunger.
- CollectionName: Killer Memorabilia Collection


• ID: XI_023 [Killer, Rarity: Common]:
- DisplayName: Playful Poltergeist
- Description: For all the trauma that existed in the world, he was still a child with childish hopes.
- CollectionName: Killer Memorabilia Collection


• ID: XI_024 [Killer, Rarity: Common]:
- DisplayName: Startled Poltergeist
- Description: When the men came, he only knew to do one thing—hide.
- CollectionName: Path of Discovery Collection


• ID: XI_025 [Killer, Rarity: Common]:
- DisplayName: Vengeful Poltergeist
- Description: He killed the men for what they did. He made them howl in pain.
- CollectionName: Path of Discovery Collection


• ID: XI_026 [Killer, Rarity: Common]:
- DisplayName: Roaming Poltergeist
- Description: He wanted to believe that things in a new land could be better.
- CollectionName: Path of Discovery Collection


• ID: XI_027 [Killer, Rarity: Uncommon]:
- DisplayName: Wrathful Poltergeist
- Description: Wrath overcame him, but even then he resisted—until something unknown, something unnatural, twisted him.
- CollectionName: Path of Discovery Collection


• ID: XI_028 [Survivor, Rarity: Common]:
- DisplayName: Backstreet Champ
- Description: She moved fast through the alleys, but how far could speed take her?
- CollectionName: Path of Discovery Collection


• ID: XI_029 [Survivor, Rarity: Common]:
- DisplayName: Fledgling Champ
- Description: She had a lot to learn before the track meet and not a lot of time to learn it.
- CollectionName: Path of Discovery Collection


• ID: XI_030 [Survivor, Rarity: Common]:
- DisplayName: School Champ
- Description: She might just be the fastest in her school, but she'd have to prove it.
- CollectionName: Path of Discovery Collection


• ID: XI_031 [Survivor, Rarity: Common]:
- DisplayName: Broken Champ
- Description: She was so close to her goal, but an injury stopped her dead in her tracks.
- CollectionName: Path of Discovery Collection


• ID: XI_032 [Survivor, Rarity: Uncommon]:
- DisplayName: State Champ
- Description: She gritted her teeth through injury and persevered over all.
- CollectionName: Path of Discovery Collection





AI BOTS & RED GLYPH MECHANIC

As you have read a couple of days ago, files and codes have been found that refer to Bots and a strange mechanic called "Red Glyph".


As for Bots, I confirm that not only do they exist, but that they are also already active in the PTB for tests.

The bots will be divided into three "ranges": Easy, Medium & Hard, and each range has many variables, for example, survivors bots have variables they refer to including completing the generators, cleaning the totem, opening the crates, saving from the hook, ability to use objects, pallets and windows etc.

The killer bots instead have variables that refer to the ability to hit a survivor, ability to chase him, ability to be able to find a survivor etc.

Obviously the values are lower for the "Easy" bots and higher for the "Medium" and "Hard" bots.

- Easy Bots are linked to ranks 20-16
- Medium Bots are linked to ranks 15-7
- Hard Bots are linked to ranks 6-1



As for the mechanics of the Red Glyph, it's a new type of challenge connected precisely to this Red Glyph that will spawn on the map.

The interaction with the Red Glyph will last 3 seconds and both killers and survivors will be able to interact with it. After the end of the interaction you will get bloodpoints and can only spawn one Red Glyph on the map.

An interesting thing is that the position of the glyphs will be hidden, you will have to approach its position to reveal them.

This is the icon of the Red Glyph, but being something still in development, it is almost certainly a placeholder, therefore something that will be changed, as well as its functioning:



What do you think of these new leaks? do you like the new bots & red glyph mechanics?