After several games and collaborations with other development studios, in 2010 Behaviour Interactive launches on the market 'Naughty Bear', game that sold over 800,000 copies and from which the desire to refine the thesis of the bad boy in video games, then they developed the prototype of a board game, which then became a split-screen product so that the killer and the survivor could not see each other and that in 2016 is presented to the world under the name of Dead by Daylight.
From 2016 in fact there are many people who have come across what over the years has become a global hit selling over 270,000 copies in the first week of launch in 2016 and reaching over 50 million players in 2022: Dead by Daylight developed by Behaviour Interactive.
In 2017 Behaviour Interactive itself pays Starbreeze to become the publisher of its own product, which will allow it to more closely monitor player feedback, and to become one of the largest indie companies in the country, with 225 million dollars earned up to 2021, 50 million players, and a triplication of employees of the company that have reached almost 1000 developers. The growth of Behaviour Interactive continues with the opening of a new studio in Toronto where it plans to employ at least 50 employees.
As many people have always noticed how structurally the game is quite simple, with a clear change of gameplay possible only with a partial rewrite of the code or a game engine change, currently not easily practicable.
This is where the community’s desire arises to see a sequel to that product, with a new gameplay formula other than simply completing the generators on the maps and opening the doors to escape. This is where the hopes of a Dead by Daylight 2 arise, a bit like Bungie did with the IP of Destiny, releasing the sequel to the game that currently grinds records on records, also becoming free-to-play.
Although in that case the issue was a bit different, as Destiny 2 was born mostly from the needs of Activision, from which then Bungie managed to detach completely, but that game shows how a sequel to a product born as 'Game as a Service' (a game that expands over time through expansions and therefore has an infinite life cycle, such as World of Warcraft, Sea of Thieves, Destiny 2 etc. games that as long as they are played by the community, will always be alive), can work, if done properly.
So why not also try with the Dead by Daylight IP? Well, maybe they are thinking about it too.
For those who do not know, just recently the company has presented several new games:
And most likely will not be the only new games to be presented, because there is one more, of which we still do not know the name, developed for the Next-Gen console (Playstation 5 and Xbox Series X|S) and PC.
It will be a competitive multiplayer game that will also have cross-play support, so everyone can play with everyone regardless of the platform, thus allowing those who play on PC to play with users who play on consoles, as is currently the case on Dead by Daylight.
The game will allow users to have an inventory, achievements, scoreboards, a progression system and will be expanded with further updates after it is released.
The most interesting thing comes now: the game will in fact, as mentioned above, a competitive multiplayer game and a Game as a Service.
All this information perfectly describes Dead by Daylight, and so it could be either the sequel to the game or a similar game at the structure level.
The information comes from the positions opened by Behaviour Interactive in which new developers are sought for a project not yet announced and who have skills in what I wrote:
The strangest thing is that this game was not announced together with all the others a few months ago, maybe because they will want to announce it 'alone' on the next anniversary of Dead by Daylight, giving it more importance and relevance?
On the screens that you could see, you have certainly noticed the words 'Next IP', which actually could mean that the game will not be called Dead by Daylight 2, but that it will be just a new intellectual property with a new name, just like all the other projects announced.
But there is one thing that seems rather dubious: from the open positions, it seems that the game is very similar to Dead by Daylight, so why develop and release a similar product structurally, if you already have one? risking that one of you inevitably dies, as happened with Deathgarden.
That’s why it could be a sequel to Dead by Daylight, also because developing two Game as a Service at the same time is something that is rarely done by developers since they are games that, as mentioned above, require a fan base active constantly, and developers working only on that project to allow new content to come out on a regular schedule (as happens on Dead by Daylight where there are a number of developers constantly working on that to allow the game to have new DLC every three months) so to have two at the same time is quite strange.
But these are assumptions, because so far nothing is known, besides what I have already written to you.
For now these are the information you have regarding this new game. What do you think about it?
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