A few days ago I anticipated to you that changes were coming to the Tools of Torment chapter after feedback from users within the PTB, and today a Developer Update was shared that tells the community what changes are taking place:
1. We’ve decoupled deploying drones from the power’s cooldown. The cooldown is now solely used for reactivating existing drones, and furthermore has been lowered to 10 seconds (was 12.5). Once a drone is deployed, it would take 4 seconds to become active. This gave Survivors a lot of time to react and move away before it began locking on. For the release, we are lowering the initialization time of newly placed drones to 3 seconds.
2. We’re increasing the unhackable window to 10 seconds. Once the drone becomes hackable, it will remain active for an additional 20 seconds (for a total combined active time of 30 seconds, much like the PTB). The Killer can reactivate a drone at will using their scanner.
3. Staying inside an active drone’s radius for 2 (from 3) seconds would grant you the Undetectable Status Effect, allowing you to ambush Survivors.
4. More Changes as:
- The Lock On duration has been increased to 60 seconds (was 30).
- An incomplete Lock On will start to decay after 10 seconds of exiting an active zone (was 5).
- Entering an active zone while Locked On will reset your Lock On to 60 seconds and prevent it from decaying until you leave the zone.
- The Skull Merchant can now see Survivors’ Lock On progress in order to better plan their chases.
- Claw Trap battery life has been increased to 45 seconds (was 25), allowing the Killer to track Survivors for longer.
- The “Overcharge” Add-on has been adjusted accordingly.
- Survivors will no longer receive an indicator when their location is revealed by The Skull Merchant’s scanner.
- The Skull Merchant will move faster when checking her radar (now 4.4m/s, was 4.0m/s). SFX have been updated to provide a clearer notification when a Survivor has been tracked.
- Approaching a drone with a Claw Traps will no longer cause it to enter an unhackable state (preventing Survivors from interacting with it).
- Survivors with a Claw Trap can now disable drones – but keep in mind that entering the drone’s range will cause it to activate and recharge your traps’ battery!
- Survivors who fail a hack will now be immediately Locked On
Also perks changes:
- Eruption’s regression will return to 10% of the generator’s total progress.
- THWACK! will now remain active indefinitely upon hooking a Survivor and only deactivate upon use.
- Background Player perk now activates when the Killer picks up another Survivor, and the duration of its sprint has been reduced to 4 seconds (was 6).
I would also like to remind you that the chapter will be released on March 7, and several cosmetics have already been leaked coming soon:
What do you think about all these changes?

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