Probably many of you will know and have at least played once at Deceit, the FPS Horror Themed Social Deduction Game Multiplayer released in 2017 before a fee and a few months later became free-to-play.
For those who do not know what I’m talking about, Deceit is a game in which you play in 6 of which 4 innocent and 2 infected who will have to try to kill others without being discovered, otherwise, if someone starts to have some suspicion, he can start a vote and expel the suspected killer.
As innocent, you win by escaping from the trapdoors resisting the attacks of the two infected who can work together and turn into monsters during the game when darkness falls.
As an infected, you will win the game if you manage to kill all the innocent. Obviously the infected can see each other on the map.
About a few months ago, however, World Makers, the developers, released a statement in which they announced Deceit 2, with a beta that will last from 29 to 30 October.
The very first novelty of Deceit 2 will be its game engine, left behind the Cry Engine, Deceit 2 will be moved by the much simpler and more intuitive Unreal Engine 5.
The game will also be released on consoles, Playstation 4, Playstation 5, Xbox One and Series X|S, and developers are also working on the cross-platform, allowing players to play with everyone regardless of platform (so for example if you play on PS4, you can play with those on PS5).
From Deceit 1 to Deceit 2 you’ll keep all your emblems, and Deceit 1 will remain on Steam as a legacy game.
These will be the features of Deceit 2:
- Deep Lore: detailed backstories, grounding our characters into a richer Deceit universe.
- Next Generation Visuals: all-new visually stunning characters and maps, and a new main menu that brings a look-and-feel grounded in the new lore.
- Rich Investigation: new items, clues and abilities add to the investigations in the ‘day’ period.
- 9 Player Games: play with larger parties, with 3 brand new in-game characters to choose. … and more!
The Asylum map and old characters like Lisa have been redesigned in the new game engine, not only, acoustics has also been revised thanks to the development of new technologies that have allowed to improve the entire audio sector of the game, with also a novelty: voice chat will become proximity, allowing you to only talk to those nearby.
If you are curious to follow the development of Deceit 2, I leave you the link to their official website where you can also subscribe to the Halloween playtest:
What do you think about this new project?
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