Outlast Developers Red Barrels Confirms Contact With Behaviour Interactive for Potential Dead by Daylight Collaboration

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In the ever-evolving world of horror video games, collaborations can lead to exciting new experiences for players. Recently, Red Barrels, the creators of the acclaimed Outlast series, confirmed that they have reached out multiple times to Behaviour Interactive, the developers behind the popular asymmetrical multiplayer game Dead by Daylight, with hopes of a collaboration.

Co-Founder Philippe Morin confirmed in an AMA: “We would love to collaborate with Behaviour on DxD, it seems like a natural partnership – like peanut butter and jelly,” he wrote. “We’ve reached out a few times… the ball is in their court.”

This news has sent waves of anticipation through the gaming community, as fans eagerly speculate about what such a partnership could bring.

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What is Outlast?

Outlast is a first-person survival horror game set in the abandoned Mount Massive Asylum. Players take on the role of investigative journalist Miles Upshur, who must navigate the terrifying environment filled with deranged inmates and gruesome experiments. The game’s signature features include a lack of weapons, relying instead on stealth and strategy to survive. Its immersive atmosphere, chilling narrative, and innovative use of night vision create a truly horrifying experience that has left a lasting impact on the horror genre.

Following the immense success of the original Outlast, which captivated players with its terrifying atmosphere and immersive storytelling, Red Barrels expanded the franchise with additional titles as Outlast 2 and Outlast: Trials, a cooperative multiplayer game that seems heavily inspired by the mechanics and gameplay of Dead by Daylight.

In Outlast: Trials, players find themselves trapped in a sinister experiment set during the Cold War, where they must work together to survive against nightmarish threats. Unlike its predecessors, which focused on single-player experiences, Trials allows teams of up to four players to navigate various maps, solving puzzles and facing off against horrific enemies in a desperate bid for survival.

The gameplay emphasizes cooperation and strategy, as players must communicate effectively to escape gruesome scenarios and avoid being hunted down. Each session offers a blend of tense stealth, adrenaline-fueled chases, and the constant threat of the unknown, much like Dead by Daylight.

With unique character abilities and customizable skills, players can tailor their experience while exploring the horrifying environments filled with traps and scares. The game not only retains the chilling essence of Outlast but also introduces a fresh cooperative dynamic that appeals to fans of multiplayer horror games. As the franchise evolves, Outlast: Trials promises to deliver a new layer of fear and excitement for both new players and series veterans.

Concept for a Killer: The Asylum Warden

Imagine a new killer for Dead by Daylight: the Asylum Warden. This character would be a former head of security at Mount Massive Asylum, twisted by years of witnessing and participating in horrific experiments. Armed with a heavy baton and the ability to set traps throughout the map, the Warden could manipulate the environment to his advantage.

Power: “Broken Bonds”

The Warden’s power allows him to place traps that, when triggered, stun survivors and reveal their location for a limited time. Additionally, these traps could disable survivors’ abilities to heal or use items for a short duration, making them more vulnerable to his pursuit.

Concept for a Survivor: The Whistleblower

As for a survivor, introducing “The Whistleblower” could provide a compelling narrative. This character is a former employee of the asylum who tried to expose the inhumane practices occurring within its walls. Equipped with knowledge of the asylum’s layout, the Whistleblower could utilize a unique ability to see trap locations and provide helpful hints to other survivors.

Concept Perk: “Insight”

The Whistleblower’s unique perk, “Insight,” grants the ability to briefly highlight the aura of traps and totems within a certain range, allowing teammates to avoid danger or cleanse totems more effectively. This would promote teamwork and strategic planning, essential elements in Dead by Daylight.

Map Idea: Mount Massive Asylum

The proposed map, inspired by the Outlast setting, would be the infamous Mount Massive Asylum itself. It would feature dimly lit corridors, unsettling patient rooms, and disturbing experimentation labs, creating a tense atmosphere for both the killer and survivors.

Map Features:

  • Environmental Hazards: Flickering lights and occasional power outages would keep players on edge, adding to the horror experience.
  • Verticality: The asylum’s multiple floors and hidden areas would allow for strategic gameplay, giving survivors the chance to hide or escape the Warden’s pursuit.
  • Interactive Elements: Players could interact with objects to create distractions or barricade doors temporarily, heightening the tension during chases.

The potential collaboration between Red Barrels and Behaviour Interactive opens up thrilling possibilities for fans of both Outlast and Dead by Daylight. By merging the terrifying elements of Outlast with the dynamic gameplay of Dead by Daylight, players could experience a unique horror narrative that combines the best of both worlds. As we await further news, the imagination runs wild with ideas of what this partnership could produce—especially for those who thrive on fear and excitement in gaming.

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