Lionsgate has officially teased that it’s moving into the AAA video game space with big-budget titles based on two of its biggest franchises: John Wick and Saw. During a recent earnings call, Lionsgate Motion Picture Group Chairman Adam Fogelson confirmed that the studio is actively pursuing high-end video game development opportunities for both properties, marking a significant step into mainstream gaming for the media company.
While specific details about developers, partnerships, release dates, or story directions haven’t been shared yet, Lionsgate has made clear that these projects are on their roadmap and could be announced officially in the coming months.
What a Saw AAA Game Could Mean for Horror Gaming Fandom
For fans of horror games, this news is especially intriguing — and maybe a little worrying, depending on what happens next.
The Saw franchise already has a modest history in video games, including two titles released in 2009 and 2010, with another announced but never released. However, those games were nowhere near the scale or production values expected of a AAA release. A modern, high-budget Saw game could completely redefine how the franchise is experienced in interactive media, bringing cinematic narrative, advanced graphics, and perhaps deeper survival horror mechanics into play.
But there’s another consequence that fans are watching closely: exclusive licensing shifts.
Could Saw Content Leave Dead by Daylight?
Dead by Daylight has built a reputation (and commercial success) by licensing iconic horror franchises — from Halloween to Pinhead — as playable characters or killers. Over the years, some of these partnerships have shifted as larger standalone titles emerged. For example, when Universal’s Halloween got its own official game, its Dead by Daylight content was eventually removed in favor of the new dedicated experience. (This pattern mirrors what happened with Pinhead and other horror icons.)
What This Means for the Future of Horror Games
Lionsgate’s move into AAA gaming reflects a broader industry trend: major film studios are recognizing the value and cultural impact of interactive entertainment. Other franchises have seen renewed life through games, and horror IPs in particular have a passionate and dedicated fanbase that often overlaps with gamers interested in immersive narrative and tension-driven gameplay.
If Lionsgate invests serious resources into a Saw AAA title, it could become one of the flagship horror games of the next generation. But it also raises questions about how licensed horror content will be shared, fragmented, or centralized around exclusive titles — especially in a landscape where Dead by Daylight and similar games have thrived on cross-franchise integration.
For now, details remain scarce and development is only just beginning. But the ripple effects are already being felt in the community — and horror fans around the world are watching closely.
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