Lately the information is becoming more and more interesting, which constantly increase the desire to try the game, are in fact many requests of fans to try it with a beta/demo.
For those of you who don’t know, Texas Chain Saw Massacre is a multiplayer asymmetric horror game 3vs4 developed by Gun Media (one of the two teams behind the development of Friday the 13th The Game) in which 4 survivors will face Leatherface and his family: each killer will have a different power, there will be several maps at the launch of the game and also, you can upgrade the characters through the perks.
The game will be available on all platforms and also on Xbox Game Pass at launch, there will be three maps at launch, the Gas Station, which will be set at night, the Family House which will be set at sunrise and the Slaughterhouse which will be set at Daytime.
The development team also enjoys the collaboration of Kim Henkel, one of the authors of the original 1974 film Leatherface:''Working with Kim Henkel has obviously been incredible. He has placed an extreme amount of trust in our team to deliver an experience that matches the tone and authenticity of the legendary film he helped create all those years ago. In order to accomplish this task we felt it was paramount to focus on the one key aspect that separates Texas from most any other horror franchise in existence. This is of course the Slaughter family itself. You see, Texas doesn't feature a singular killer. Texas is different. Texas is all about family. The Cook, the Hitchhiker, and Leatherface all have specific jobs to do and roles to play. Without each other, the family simply couldn't exist and operate efficiently for very long. So when it comes to creating a multiplayer horror experience based on this film, we knew the family dynamic had to be a top priority. How they interact, how they work together, and how they all have specific strengths and weaknesses would be the basis of the killer experience.
It was quickly apparent that we would need additional family members in order to create the type of team-based multiplayer experience we were after. As interesting as The Cook, Hitchhiker, and Leatherface are, three killers simply wouldn't be enough to sustain the game for long periods of time. We needed more. Luckily, Kim Henkel came through again to help us solve this issue. Kim had several ideas for additional characters that never made it into the 1974 film, but ultimately he allowed us to create new Slaughter family members on our own. This level of trust meant the world to me. I knew each new family member had to be unique and memorable, while at the same time looking like they belonged. To put it simply, they needed to stand out, but not in a negative way. While I can't discuss specific character details, I can say a considerable amount of time and work went into crafting each of the new killers. Each one took well over a year from start to finish, and it's an aspect of the game that myself and the team is quite proud of.'''''
Kim Henkel who will collaborate with the development team to create original characters, and in fact have already been presented two new original characters that will support the Leatherface family (Leatherface, the Hitchhiker, and the Cook) to the killers that will be available within the game related to the Texas Chainsaw Massacre franchise:
In addition, the game will promote stealth, as the family will be very dangerous for survivors:''A lot of iteration took place during early prototypes to promote stealth as THE way to survive. We observed a lot of player behaviours that we wanted to embrace, one of which was "hiding in plain sight". Moving into the shadows, keeping still, and holding your nerve as a family member scours the environment is both terrifying and exhilarating. Taking the hiding in shadows a step further, we gave players on both sides the ability to turn on or off specific lights in the environment, dynamically changing hiding opportunities. Entering a dark room and turning on a nearby lamp, you quickly see victims scatter like cockroaches. Of course, we don't want to make things too easy for the family, so the victims have some tricks up their sleeve in these scenarios.''
Just recently was also shared a new image of what will be one of the three maps of the game:
Not only that, in fact, in recent days have been shared the abilities of all the killers after sharing those of the survivors (which you can see through the link above), with also a beautiful art:
Everyday this week we’re releasing a Family trading card with their Ability and Attributes revealed on the back…
— The Texas Chain Saw Massacre (@TXChainSawGame) November 1, 2022
Next is the demented drifter, Sissy. pic.twitter.com/KyXMmbnabo
You enjoyed the Victim trading cards, but now it’s time to sit down with the Family…
— The Texas Chain Saw Massacre (@TXChainSawGame) October 31, 2022
First up is the Old Man himself, The Cook. pic.twitter.com/LPK9PulYKp
You'd be wise to pass on by if you see him on the side of 172...
— The Texas Chain Saw Massacre (@TXChainSawGame) November 2, 2022
The feral Hitchhiker. pic.twitter.com/N7nSHO03Em
Menacing and pure evil, but shockingly handsome. These are just a few of the words used to describe our next Family Member trading card…
— The Texas Chain Saw Massacre (@TXChainSawGame) November 3, 2022
Here’s Johnny. pic.twitter.com/pWUpRrs9qs
Last but not least is the brute, the chain saw wielding protector of the Family…
— The Texas Chain Saw Massacre (@TXChainSawGame) November 4, 2022
Leatherface.
Check out our newest Community Hub Post where we breakdown all the Family trading cards we dropped this week!https://t.co/YOwfc3s93f pic.twitter.com/V2ISEI00yu
Johnny and Sissy join The Cook, The Hitchhiker, and Leatherface himself in this latest piece of concept art, The Slaughter Family. pic.twitter.com/mGIFFJx75k
— The Texas Chain Saw Massacre (@TXChainSawGame) November 9, 2022
Then two sneak peeks of Slaughterhouse & Gas Station maps were published:
There’s a lot more to the Gas Station map than a couple dry tanks and some barbecue…
— The Texas Chain Saw Massacre (@TXChainSawGame) November 22, 2022
Have a first glimpse at the backlot of this infamous location. pic.twitter.com/47nUdz7ZMB
Let's check out Grandpa’s old workplace…
— The Texas Chain Saw Massacre (@TXChainSawGame) November 29, 2022
Here’s a sneak peek of just one of the exits on the Slaughterhouse map! pic.twitter.com/qtGs9XcYjB
And finally, a mocap session video and a new in-game screen:
Back in July 2021, the team took a few moments out of a busy motion capture session to spend some time talking to the cast. This is only the first in a series of behind the scenes content coming for The Texas Chain Saw Massacre.
— The Texas Chain Saw Massacre (@TXChainSawGame) January 9, 2023
The Mocap Sessions.https://t.co/OumowFhCdw pic.twitter.com/UbnBYRNRzz
In the coming days and weeks we’ll be showcasing some in game screenshots from The Texas Chain Massacre…
— The Texas Chain Saw Massacre (@TXChainSawGame) January 24, 2023
At the beginning of a match, Victims are strung up like cattle after they’ve been captured by the Family. pic.twitter.com/FEPH4JtPGU
And under the in-game screen tweet, the team answered some interesting questions from fans:
What do you think about all this?
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